Courses
Video Games
Registrations for the 2023/2024 school year are now open!
The art of defining the rules of the game
Trains professionals suited to develop multimedia entertainment projects, from conception to commercialization of a video game.
Teaches skills and tools necessary to develop and produce a video game;
Teaches the fundamental concepts of Game Design and its components (mechanic and dynamic);
Attributes skills for the development of a game prototype;
Transmits knowledge about programming, art and animation, interface and user experience, fundamental notions of 3D and sound;
Provides the understanding of the work market and its economical models.
Trains professionals suited to develop multimedia entertainment projects, from conception to commercialization of a video game.
Teaches skills and tools necessary to develop and produce a video game;
Teaches the fundamental concepts of Game Design and its components (mechanic and dynamic);
Attributes skills for the development of a game prototype;
Transmits knowledge about programming, art and animation, interface and user experience, fundamental notions of 3D and sound;
Provides the understanding of the work market and its economical models.

Course Plan

2 Years
1200 hours, including 480 hour Curricular Internship
Classes from October to July
Monday to Friday, from 9:30am to 1:30pm
Participant Limit
Min 8
Max 16
30 x 228€
+220€ Application fee
By concluding this training, you will have the possibility to participate in our European Mobility Project ERASMUS+.
PEDAGOGICAL PARTNERSHIPS

After completing 2 years of this course, you are able to apply for a 3rd curricular at Teesside University, in Middlesbrough, United Kingdom, where you can get an Academic Training equivalent to a Bachelor's Degree (Level 6 of the European Qualification Framework).
PEDAGOGICAL PARTNERSHIPS

After completing 2 years of this course, you are able to apply for a 3rd curricular at Teesside University, in Middlesbrough, United Kingdom, where you can get an Academic Training equivalent to a Bachelor's Degree (Level 6 of the European Qualification Framework).
Recipients
Students, teachers, investigators and professionals in: Architecture, Plastic Arts,Visual Education, Design, Engineering, Humanities, Multimedia, New Media and Programming. Candidates with professional or academic interest.
Professional Opportunities
- Game Developer
- Game Artist
- Game Tester
- Programmer
- Producer
- 3D Artist
- Game/Level Designer
Course Content
GAME DESIGN
- History of Video games
- Elements of the Game Design Document
- From Pitching to GDD
- Feedback and Gameplay
- Game Mechanics
- Narrative
- Balancing
- Progression, Objectives and Game loop
2D ART
- Visual culture and references
- Simple anatomical drawing and representation techniques
- Applying digital drawing
- Concept art
- Digital art
INTRODUCTION TO C# IN UNITY
- Introduction to programming in C# language
- Introduction to Unity
- Creation and transformation of elements / scenery
- Physics
- Audio integration
- Importation of graphic contents;
- In-game FX (special effects).
INTERMEDIATE UNITY AND C# CONCEPTS
- Programming oriented to objects
- Good programming practice in C#
- Basic notions of AI
ADVANCED PROGRAMMING
- Events
- Drawing Patterns
- Android Development
- Web Development
SPRITING AND ANIMATION
- Principles of animations
- Adobe Animate CC and keyframe animation
- Animation Software: Spriter
- Creation of assets and sprites
DESIGN & INTERFACE
- Color, typography and composition
- Principles of Aesthetics and Design
- UI - User Interface / UX - User Experience
- Adobe Illustrator CC
- Adobe XD
PROJECT- PROTOTYPE
- Prototype creation
- Quality Assurance and Testing
PRODUCTION AND MARKETING
- Production methods
- Pitch for different audiences
- Pipeline
- Project Planning and Schedule
- Games Industry and Publishing
- Distribution platforms (Steam, PSN, etc.)
- Monetizing
PROJECT MANAGEMENT
- Source Control
- Agile/Scrum methodologies
- Game development pipeline
Teachers
Facilities and Equipment
- Classrooms with individual workstations in a Windows environment;
- Wacom Digital Tables;
- Softwares: Adobe Creative Cloud, including Photoshop, Illustrator, Animate, Audition, After Effects, etc; ; Unity; Spriter; Blender; Reaper; FM Mod, Unreal Engine
Facilities and Equipment
- Classrooms with individual workstations in a Windows environment;
- Wacom Digital Tables;
- Softwares: Adobe Creative Cloud, including Photoshop, Illustrator, Animate, Audition, After Effects, etc; ; Unity; Spriter; Blender; Reaper; FM Mod, Unreal Engine
Portfolios
Pricing
Monthly Fees:
30 x 228€
+220€ Application fee
24 x 285€
+160€ Application fee
18 x 380€
+100€ Application fee
Special Discounts (not combinable):
-7,5%
save 513€
Application until 31/05
-10%
save 684€
Full payment until 31/05;
Former Trainees - Instalments;
(+100€ Application fee)
Former Trainees - Instalments;
(+100€ Application fee)
-5%
save 342€
Application until 31/07
-7,5%
save 513€
Full payment until 31/07
(+ 100€ Application fee)
(+ 100€ Application fee)
-2,5%
save 171€
Full payment until 30/09
(+ 100€ Application fee)
(+ 100€ Application fee)
-12,5%
save 855€
Full payment by former trainees
(+ 100€ Application fee)
(+ 100€ Application fee)
Application Process
The applications take place between the months of March and October, until the beginning of the school year and classes, as long as there are vacancies in the courses.
These can be done after the verification of the admission conditions, upon the payment of the registration and submitting the following documents:
- Curriculum vitae / Biography
- 1 passport photo (digital or printed)
- Certificate of habilitations
- Documents from the Candidate and the Responsible for the payment (National Identification Card + Taxpayer Identification Number + Proof of Address: water, electricity or telephone bills or driving license)
- Completing and Signing the application form and the training contract.
Schedule a personal interview at:
- info@eticalgarve.com
- 289 823 359 / 960 309 550
Optional - send an email answering the following questions:
- Why am I applying for this course?
- What are my motivations?
- What are my professionals aspirations?
Attend the interview previously scheduled by the Pedagogical Director:
- Present your portfolio
- Await for the results of your application
Are you
interested?
Do you have
any questions?
Do you want to
meet the school?